Imaginary Games

Imaginary Games

Can games be art or is all art a kind of game? A philosophical investigation of play and imaginary things.


Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Waltons make-believe theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a childs game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings. In this view there can be no question that videogames - in fact, all games - are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Waltons theory to videogames, board games, collectible card games such as Pokémon and Magic: the Gathering, and role-playing games like Dungeons & Dragons. The book explores the diverse fictional worlds that influence the modern world, the ethics of games, and the curious role imagination plays in everything from religion to science and mathematics.


To the extent that Bateman aims to refute Ebert’s claims by treating games with the attention and rigorousness with which he feels they deserve, he succeeds unequivocally. His consultation of source material is nearly exhaustive – literally from A through Z, from Aristotle to Žižek, from the Atari game systems to Zuckerberg’s Facebook – yet the thoroughness of his research is rarely foregrounded due to the lucidity and congeniality of his writing. As someone based outside the academy, Bateman demonstrates splendidly that professorship need not be a prerequisite for scholarship. Fittingly, Imaginary Games is published by Zer0 Books, which is committed to resurrecting the figure of the public intellectual. Chris Bateman, whose scholarship is astonishingly honest, refreshingly cogent, and thoroughly meticulous, earns that title. ~ Allen Zhang, MAKE: A Chicago Literary Magazine

In this well-researched book Chris Bateman explores the ambiguous territory between the fictional and the real, and slays some dragons hiding therein. Highly recommended. ~ Ernest Adams, Founder of the International Game Developers' Association

Chris Bateman’s Imaginary Games may just do for videogames what Noël Carroll’s The Philosophy of Horror did for scary books and movies.... not only philosophically compelling and interesting; it is also a great read. Bateman’s fluency in the relevant philosophical debates and history of thinking about games is both enviable and a pleasure to behold. ~ Jon Cogburn, Director of Philosophy, LSU Department of Philosophy and Religious Studies

A wonderfully refreshing and inventive look at games of many kinds, but especially digital games. It is seriously philosophical, but Bateman, a professional game designer, draws on a huge variety of resources far beyond the writings of academic philosophers - fascinating and fun! ~ Kendall Walton, Charles Stevenson Collegiate Professor of Philosophy and Professor of Art and Design at the University of Michigan

Chris Bateman
Chris Bateman Chris Bateman is a game designer, outsider philosopher and author, best known for the games Discworld Noir and Ghost Master, and the books G...
Militant Modernism by Owen Hatherley

Militant Modernism

Owen Hatherley

A defence of Modernism against its defenders.

Cartographies of the Absolute by Jeffrey Kinkle, Alberto Toscano

Cartographies of the Absolute

Jeffrey Kinkle
Alberto Toscano

An aesthetics of the economy for the twenty-first century.

Artist at Work, Proximity of Art and Capitalism  by Bojana  Kunst

Artist at Work, Proximity of Art and Capitalism

Bojana Kunst

Examining the recent changes in the labour of an artist and addressing them from the perspective of performance.

Cold World by Dominic Fox

Cold World

Dominic Fox

A scintillating critical survey of the "cold worlds" of Romantic poetry, black metal, teenage angst and terrorism.

Architecture of Failure, The by Douglas Murphy

Architecture of Failure, The

Douglas Murphy

This book proposes a theory of architectural failure; a radical way to approach memory and history in the city.

Dark Matters by Nick Dunn

Dark Matters

Nick Dunn

Where now for the secret, the contemplative, the quiet and subterranean in our cities? The question may no longer be what spaces we wish to engage with but when we do.

How To Like Everything by Paul Shepheard

How To Like Everything

Paul Shepheard

There is no absolute truth but there is absolutely everything

Truth about Art, The by Patrick Doorly

Truth about Art, The

Patrick Doorly

The book traces the multiple meanings of art to their various sources, and equips the reader to choose between them.

Levinas Unhinged by Tom  Sparrow

Levinas Unhinged

Tom Sparrow

Levinas Unhinged presents philosopher Emmanuel Levinas as a metaphysician racked by the sensuous, and often terrifying, materiality of existence.

Nuclear Futurism by Liam Sprod

Nuclear Futurism

Liam Sprod

In the time of ends, the most dangerous technology of nuclear weapons confronts us with a new philosophy of the future.